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22-Nov-2019 15:01

I stood away from intensely 3D dependent games especially for a fan game because it is too costly both software wise and also lacking graphical library and my time; and yes, it could take weeks just to get one 3D model to look natural and I don’t want to make this a crazy serious game development project.

Do you guys want a game that spends years to develop then end up getting ass fucked by full founded commercial grade games both gameplay and also graphical?

Not necessarily because they're bad, but because the very concept scared people away. An idea that could be cool and could even make a fantastic show, book, movie, video game or comic, and may very well have, but which instead dooms the work from the very start due to the mere concept being a difficult sell.

Sadly, due to how it "sounds", many people won't try it out.

Graphics card: NVIDIA GTX 680 or above with at least 3GB of GDDR 5 graphics RAM each with Quadruple SLI in order to handle our game graphics. Gameplay difficulties: Normal - No buff or any penalty. Fluttershy (Healer) – She is responsible for healing in battles. The puzzle about what happened to the dragons was incomplete; Twilight had no idea what is the enemy nor what they are trying to accomplish, it seems the ponies are fighting an unknown enemy. Also, “variable” can be summarized to information if you are confused with that term.

Date of release: Section one is already released on 8-8-2012.

Section two will be released once I feel like the game is commercial grade.

My strength is limited and I also have other important tasks to do as well.

So few things I like to point out personally: Something to share: MLP RPG is always in competition with other similar RPG games because I love competitions. I choose classical RPG simply because I knew it is something I can master fast without too much of working because I have other more important things to do as well.

Graphics card: NVIDIA GTX 680 or above with at least 3GB of GDDR 5 graphics RAM each with Quadruple SLI in order to handle our game graphics. Gameplay difficulties: Normal - No buff or any penalty. Fluttershy (Healer) – She is responsible for healing in battles. The puzzle about what happened to the dragons was incomplete; Twilight had no idea what is the enemy nor what they are trying to accomplish, it seems the ponies are fighting an unknown enemy. Also, “variable” can be summarized to information if you are confused with that term.Date of release: Section one is already released on 8-8-2012.Section two will be released once I feel like the game is commercial grade.My strength is limited and I also have other important tasks to do as well.So few things I like to point out personally: Something to share: MLP RPG is always in competition with other similar RPG games because I love competitions. I choose classical RPG simply because I knew it is something I can master fast without too much of working because I have other more important things to do as well.System requirements: We only tested and it works on windows 8, 7 and on iphone using remote desktop. The storyline is based around a new research topic: Parallel philosophy.