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02-Jun-2020 04:00

Things really began to take off in the 20th century, with advent of electronics and computer technology.In 1929 Edward Link created the “Link trainer” (patented 1931) probably the first example of a commercial flight simulator, which was entirely electromechanical.These paintings were intended to fill the viewer’s entire field of vision, making them feel present at some historical event or scene.In 1838 Charles Wheatstone’s research demonstrated that the brain processes the different two-dimensional images from each eye into a single object of three dimensions.In this detailed history of virtual reality we look at how technology has evolved and how key pioneers have paved the path for virtual reality as we know it today.

The Headsight was not actually developed for virtual reality applications (the term didn’t exist then), but to allow for immersive remote viewing of dangerous situations by the military.In the mid 1950s cinematographer Morton Heilig developed the Sensorama (patented 1962) which was an arcade-style theatre cabinet that would stimulate all the senses, not just sight and sound.It featured stereo speakers, a stereoscopic 3D display, fans, smell generators and a vibrating chair.: A completely revised version of Virtual Earthquake can be found HERE.This new Java applet based version is more inquiry-based than the original version and contains tools so instructors can assess student learning.

The Headsight was not actually developed for virtual reality applications (the term didn’t exist then), but to allow for immersive remote viewing of dangerous situations by the military.

In the mid 1950s cinematographer Morton Heilig developed the Sensorama (patented 1962) which was an arcade-style theatre cabinet that would stimulate all the senses, not just sight and sound.

It featured stereo speakers, a stereoscopic 3D display, fans, smell generators and a vibrating chair.

: A completely revised version of Virtual Earthquake can be found HERE.

This new Java applet based version is more inquiry-based than the original version and contains tools so instructors can assess student learning.

The design principles of the Stereoscope is used today for the popular Google Cardboard and low budget VR head mounted displays for mobile phones.